Sudden Strike II - Hidden Stroke APRM is a Shareware software in the category Games & Entertainment developed by Sudden Strike II - Hidden Stroke APRM. The latest version of Sudden Strike II - Hidden Stroke APRM is currently unknown. Hidden Stroke 2 APRM VI - Resource War mod Multiplayer game map: 'Old Comrades' 2 vs 2.

Download: Start game with new Switcher and open Readme to see changes. First SS mod to have 3 levels of difficulty. Game difficulty affects online games, single player and campaings. To play online all players must start same game dificulty. Net framework 4 download if is asked when starting switcher: Changelog: Tank dead hulls stay more in map for more realistic gameplay blocking way. Fire stay more time. Burning a forest = hell.

Heavy bombers now drop less bombs and in a more straight line to make them more useful in multiplay maps (only otspreusen have heavy bombers). New and different types of explosions for tanks, recovery vehicles, fuel trucks and houses. New fire animarions for houses, dead flamethrowers, tanks and objects. New unit: Hand Air raid Siren. It detect planes from very long distance and siren start when detect a plane.

(very useful for newies that make line of tanks). Repaired houses life and damage. Now asault guns are better vs bunkers. Granades fixed damage.

Snipers fixed damage. New sounds (some from Soundmod 3). -All submachine guns, rifles, machine guns are changed with real sounds. -New sounds for bombers (now they dont sound all like stuka). -New stuka sounds.

-New sounds for falling planes. -New sound for heavy bomber and C47 transport. -Many new sounds for tank engine start, idle and stop (real ones, some mixtured). -New sounds for pershing, sherman and tiger (real ones). -New sounds when a MG shoot metal, house or trees. -New fire voices for paks and flaks (usa, ger and rus voices, from CUB apocalypse, Mixtures for Paks by me) -New sounds when tank crush a tree/bush or break fences -From soundmod 3: 90mm firing, 105/150 ballistic sounds, 105/128mm and some more i forgot.

-Artillery/rokets damage updated. -New driver/guner sight for tanks. -Sight vision of gunner from withmman/vassily/abrams tanks increased. -New gunner sight of tanks range (31 turret comander on): -31= t34-76. Sherman 75mm, early stug & pnz4, Pz III, all tanks up to 75mm. -34= panther adf, t34-85, su85, panzer4 f2 to J, sherman 76mm, jpanther, is1, t44, stugs, m10, hellcat, comet, kvs -37= panther g, tiger nashorn, jtiger, KT, maus, e100, is2, is3, isu122-152, su100, centurion, pershing, m36, elefant, assault guns -40= officers, Feldwebel -43= scout cars -45= major, wittman/vasily/abrams op tank -50= general -Houses are more strong (Big ones).

Calman v5 keygen serial download. -Assault guns do good damage to houses, trenches, bunkers. -Repaired life and values of Fusion scheme houses (some name houses still wrong).

-Added diferent animatios to houses when are being hit or damaged -Added diferent sounds when houses are damaged or ruined. -Added diferent tipe of animations and sounds to static objets when they are destroyed. -Deleted many old hs/ssf unused files. -Russian 100mm gun now have same damage than su100 (dont kill kt at front). -Russian 100mm and german 128mm gun range decreased a little. -Russian mobile AA crew fixed. -Repaired vertical objects from all schemes and added new explosions and little fire.

Stroke

-Fixed winter and desert SSRW schemes -Better animations for Paks shooting ground New units, hand cranked siren, german static siren and british static siren. New dificulty modes: Normal = Same values than HS2.

Hard = Paks and Flaks have better AI and shot tanks first. Realistic = Tanks, Paks and Flaks have better AI defending a rush. Still many changes included since original HS2 and long to explain.