4 Responses to The Forest Map v 1.0. Tried to download mod and just keeps bringing me to a random page that has nothing to do with fs 15.

About Twilight Forest 'Imagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. Not all denizens of the forest respond to your intrusion lightly.'

Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey meeting strange creatures, exploring dungeons, and much more than able to be listed, but here are some of the major features: • Fully fledged dungeons. • Diverse boss battles with actual mechanics. • Items and loot with unique traits and functionality. • Ongoing development, we never stop!

• Street cred; OG 2011 modding represent! Getting Started To get started in the mod, you first need to create a portal to access the Twilight Forest, after doing so you're ready to explore! The portal can be assembles in any shape and size you want, the image above is just the minimum size requirement. The portal functions as long as the following conditions are met: • The frame is made out of Grass, Dirt, Podzol, Mycelium, etc. • On top of the grass are flowers, mushrooms, leaves, plants, etc. • The frame must be completely filled with water. The Future We as TeamTwilight will continue to work on Twilight Forest and provide content updates at our own pace. This means that even after we finish something like the Final Castle we will continue to put out content, there is a vast amount of ideas and features in our design documents still!

Integrations These are mods we add content for if they are used alongside Twilight Forest and are optional, do however always get ConnectedTexturesMod for the best experience and awesome textures. • Is the most important one to get, as it is used to help us have the awesome looking and fancy textureworks we create. Reshebnik po teoreticheskoj mehanike dievskij malisheva • We now natively have added support for our materials to have tools made out of them, no longer requiring low effort third party mods.

Each of our materials also adds unique & one of a kind traits to your tools, try them out! • Just like many years ago in previous versions we added Thaumcraft aspects to each and every one of our items for all your thaumaturgical needs. • Do you like blocks with pretty textures? Use our Chisel integration to easily and on the fly swap between one variant of Nagastone to another, this works for all sorts of other blocks too. • If you want to represent Twilight Forest with fancy shaders on your Drill, Chemthrower, etc. From IE you now can, most of them have unique and fancy effects on them too! Our Media You can to talk to us, learn about new & upcoming content, and more!

Stay a while, stay forever! We also have our own official Twilight Forest server you can join! Get the Server IP: twilightforest.g.akliz.net Report bugs and crashes to our. I don't suppose the Colored Force Field Blocks could become harvestable in the future much like how the Colored Castle Door Blocks became harvestable a couple versions back.

I quite like the glow effect they have much like the Reappearing Blocks, Colored Castle Rune Bricks & Castle Door Blocks, makes them good hatch-like doors for a base & such and those Force Field Blocks could make a nifty glowing window of some sorts or if used the 'Drawbridge' mod. Force field like doors. I can sort get around this using a modded tool that breaks the unbreakable but it drops as a missing texture with the name 'tile.twilightforest.ForceField.12.name' when breaking an Orange Force Field. I know you're not meant to break the unbreakable but. I'm trying to configure treechopper mod so it can chop whole twilightforest trees. I just don't know what's the exact tile name of the twilightforest tree logs. I am trying to search in the config and in the mod itself but I might have missed it or cannot find it.

Below is the treechopper.cfg from the other mod, I just need to add the tile name for twilightforest trees. Need your help. # Configuration file data { # Put here allowed blocks(wood), [default: [tile.log], [tile.log_0], [tile.log_1], [tile.log_2], [tile.log_3], [tile.log_4], [tile.pamCinnamon], [tile.pamPaperbark], [tile.pamMaple], [tile.for.pile_wood], [tile.for.logs.vanilla.fireproof.1], [tile.for.logs.vanilla.fireproof.0],$ S:'Whitelisted blocks'.

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